using UnityEngine;

public class PendingScene
{
    public string locationName;
    public SceneData newScene;
    public SceneData originScene;
    public bool backgroundReady;
    public bool npcReady;

    public PendingScene(string location, SceneData newScene, SceneData origin)
    {
        this.locationName = location;
        this.newScene = newScene;
        this.originScene = origin;
    }

    public bool IsReady()
    {
        return backgroundReady && npcReady;
    }
}
